Stereoscopic Media

Research activity related to all forms of stereoscopic media

Research from SCMS

As usual, the annual SCMS conference was a hub of exciting new research. Below are abstracts for some of the work being undertaken in stereoscopic media that was showcased at this conference. Panel: Sense and […]

May, 18 · in Uncategorized

Book, 3D Cinema: Optical Illusions and Tactile Experiences

One of the administrators of this site, Dr Miriam Ross, has just published a new book on the aesthetics of 3D cinema, 3D Cinema: Optical Illusions and Tactile Experiences (Palgrave Macmillan, 2015) When Avatar (2009) […]

May, 18 · in Uncategorized

Ryan Pierson Research Provocation: A New Haptical Cinema

Because scholarship has focused so intently on the addition of depth in 3D, there exists the widespread assumption that the 3D image demands a more embodied response by the spectator. Separating the image into different […]

Oct, 10

Kevin Fisher Research Provocation: The Ecstatic Gestalt in Werner Herzog’s Cave of Forgotten Dreams

Barbara Klinger questions the critical celebration of Herzog’s Cave of Forgotten Dreams as the first non-gratuitous use of 3D: perfectly suited to revealing the interior of the cave and the naturalistic environment in which it […]

Oct, 10

Jesko Jockenhövel Research Provocation: Digital 3D: Not one style, but many options

  Increasingly under pressure in the US, 3D cinema is – in commercial terms – most successful abroad, especially in Asia. With 3D, Hollywood’s global approach has gone a step further. The domestic market has […]

Oct, 10

Leon Gurevitch Research Provocation: Virtual finally Reality? The Media Archaeologies of Immersive 3D and the Oculus Rift

  In June of 2012 Oculus VR, a previously unknown company headed by Palmer Luckey, suddenly started to gain viral attention on YouTube, Twitter and news media websites across the internet. The Electronic Entertainment Expo […]

Aug, 19

Miriam Ross Research Provocation: Post-production conversions, the Ugly, the Bad and the Good

Unavailable in the analogue eras of 3D cinema (although arguably available in early 3D animation), post-production conversion came to the forefront of public perception when Alice in Wonderland and Clash of the Titans exhibited conversion […]

Aug, 19



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