Stereoscopic Media

Virtual Reality

Atkinson, Sarah, and Helen W. Kennedy. (2018) “Extended Reality Ecosystems: Innovations in Creativity and Collaboration in the Theatrical Arts.” Refractory: A Journal of Entertainment Media 30 (July). https://refractory-journal.com/30-atkinson-kennedy/.

Aylett, Ruth. (1999) ‘Narrative in virtual environments-towards emergent narrative’ In Proceedings of the AAAI fall symposium on narrative intelligence (pp. 83-86). https://pdfs.semanticscholar.org/6e82/5e0af547f8da6b7ff16d31248be03cd571a4.pdf

Aylett, Ruth, and Sandy Louchart. (2003) ‘Towards a narrative theory of virtual reality.’ Virtual Reality 7.1: 2-9. https://doi.org/10.1007/s10055-003-0114-9

Aylett, R., Louchart, S., Dias, J., Paiva, A., & Vala, M. (2005). ‘FearNot!–an experiment in emergent narrative;. In Intelligent Virtual Agents (pp. 305-316). Springer Berlin/Heidelberg. https://doi.org/10.1007/11550617_26

Awan, Nishat. (2016) ‘Digital Narratives and Witnessing: The Ethics of Engaging with Places at a Distance.’ GeoHumanities 2.2  pp.311-330. http://dx.doi.org/10.1080/2373566X.2016.1234940

Bates, Joseph. (1992) ‘Virtual Reality, Art, and Entertainment.’ Presence: Teleoperators and Virtual Environments 1.1 pp.133–38. https://doi.org/10.1162/pres.1992.1.1.133.

Bennet, Alison, and Megan Beckwith. (2018) ‘Queering Virtual Reality with Drag Realness: A Case Study of a Creative Investigation.’ Refractory: A Journal of Entertainment Media 30 (July). https://refractory-journal.com/30-bennett-beckwith/.

Biocca, Frank, and Mark R. Levy, eds. (1994) Communication in the Age of Virtual Reality. Hillsdale, N.J.: LErlbaum Associates ISBN 978-0-8058-1549-8

Bohrod, Jake. 2018. “Through the Eyes of the Last Medium: The Witness and the New Virtual Reality.” Refractory: A Journal of Entertainment Media 30 (July). https://refractory-journal.com/30-bohrod/.

Bollmer, Grant. (2017) ‘Empathy machines.’ Media International Australia. pp.1-14. https://doi.org/10.1177/1329878X17726794

Bucher, John K. (2017) Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives. New York, NY: Routledge. ISBN 1138629669

Burt, Malcolm, and Joel Zika. (2018) ‘A Century of Virtual Amusement.’ Refractory: A Journal of Entertainment Media 30 (July). https://refractory-journal.com/30-burt-zika/.

Cavazza, Marc. (2007) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings. Lecture Notes in Computer Science, v. 4871. Dordrecht: Springer. ISBN 978-3-540-77037-4

Chan, Melanie. 2015. Virtual Reality. New York, London, New Delhi, Sydney: Bloomsbury 3PL. ISBN 978-1-5013-0864-2

Chan, Melanie. 2018. “Analysing Movement, The Body and Immersion in Virtual Reality.” Refractory: A Journal of Entertainment Media 30 (July). https://refractory-journal.com/30-chan/.

Cirincione, Janine, and Brian D’Amato, eds. (1992) Through the Looking Glass: Artists’ First Encounters with Virtual Reality. Softworlds.

Crawford-Holland, Sasha. (2017)“Virtual Healing: Militarizing the Psyche in Virtual Reality Exposure Therapy.” Television & New Media, (0).0 https://doi.org/10.1177/1527476417741199.

Crawford-Holland, Sasha. (2018) “The Prophesied Primordial: VR Humanitarianism and Its Cinematic Myths.” SYNOPTIQUE: An Online Journal of Film and Moving Image Studies 7 (1): 19–31. http://synoptique.hybrid.concordia.ca/index.php/main/article/view/176

D’Aloia, Adriano. (2018) ‘Virtually Present, Physically Invisible: Virtual Reality Immersion and Emersion in Alejandro González Iñárritu’s Carne y Arena.’ Senses of Cinema, no. 87 (June). http://sensesofcinema.com/2018/feature-articles/virtually-present-physically-invisible-virtual-reality-immersion-and-emersion-in-alejandro-gonzalez-inarritus-carne-y-arena/.

Daniel, Adam. ‘Don’t Look Behind You: The Oculus Rift and Virtual Reality Horror’. Sydney Screen Studies. https://sydneyscreenstudies.wordpress.com/dont-look-behind-you-the-oculus-rift-and-virtual-reality-horror/

de la Peña, Nonny, Peggy Well, Joan Liobera, Elias Giannopoulos, Asuiás Pomés, Bernhard Spaniang, Doron Friedman, Maria Sanchez-Vives, and Mel Slater. (2010) ‘Immersive Journalism: Immersive Virtual Reality for the First Person Experience of News.’ Presence, 19.4: 291-301. http://hdl.handle.net/2445/52803

Dethridge, Lisa. (2016) ‘Virtual Reality Film Collisions is Part Disaster Movie, Part Travelogue and Completely Immersive’. The Conversation. 5 October. http://theconversation.com/virtual-reality-film-collisions-is-part-disaster-movie-part-travelogue-and-completely-immersive-66563.

Dewailly, Jean-Michel. (1999) ‘Sustainable tourist space: From Reality to Virtual Reality.’ Tourism Geographies: An International Journal of Tourism Space, Place and Environment, 1.1: 41-55. http://dx.doi.org/10.1080/14616689908721293

Dixon, Steve. (2006). ‘A history of virtual reality in performance’. International Journal of Performance Arts and Digital Media, 2.1: 23-54. http://www.tandfonline.com/doi/abs/10.1386/padm.2.1.23/1?journalCode=rpdm20 

Dixon, Wheeler Winston. (2016) ‘Slaves of Vision: The Virtual Reality of Oculus Rift.’ Quarterly Review of Film and Video, 33.6: 501-510. http://dx.doi.org/10.1080/10509208.2016.1144018

Dooley, Kath. (2017) ‘Storytelling with Virtual Reality in 360-Degrees: A New Screen Grammar.’ Studies in Australasian Cinema 0:0 pp.1–11. https://doi.org/10.1080/17503175.2017.1387357.

Dooley, Kath. (2018) “Scripting the Virtual: Formats and Development Paths for Recent Australian Narrative 360-Degree Virtual Reality Projects.” Journal of Screenwriting 9 (2): 175–89. https://doi.org/10.1386/josc.9.2.175_1.

Douglas, J. Yellowlees. (1993) ‘Where the Senses Become a Stage and Reading Is Direction: Performing the Texts of Virtual Reality and Interactive Fiction.’ TDR 37.4 pp,18–37. https://doi.org/10.2307/1146290

Elmezeny, Ahmed, Nina Edenhofer, and Jeffrey Wimmer. (2018) “Immersive Storytelling in 360-Degree Videos: An Analysis of Interplay Between Narrative and Technical Immersion.” Journal For Virtual Worlds Research 11 (1). https://doi.org/10.4101/jvwr.v11i1.7298.

Elsaesser, Thomas. (2014) ‘Pushing the contradictions of the digital: ‘virtual reality’ and ‘interactive narrative’ as oxymorons between narrative and gaming.’ New Review of Film and Television Studies, 12.3: 295-311. http://dx.doi.org/10.1080/17400309.2014.927182

Evans, Leighton. (2018) The Re-Emergence of Virtual Reality. New York, NY: Routledge. ISBN 978-1-138-54225-9

Falconer, Caroline, Mel Slater, Aitor Rovira, John King, Paul Gilbert, Angus Antley, and Chris Brewin.(2014) ‘Embodying Compassion: A Virtual Reality Paradigm for Overcoming Excessive Self-Criticism.’ PLoS ONE, 9.11: 1-7. http://doi.org/10.1371/journal.pone.0111933

Felnhofer, Anna, Oswald D. Kothgassner, Mareike Schmidt, Anna-Katharina Heinzle, Leon Beutl, Helmut Hlavacs, Ilse Kryspin-Exner. (2015) ‘Is Virtual Reality Emotionally Arousing? Investigating Five Emotion Inducing Virtual Park Scenarios.’ International Journal of Human-Computer Studies, 82: 48-56. http://dx.doi.org/10.1016/j.ijhcs.2015.05.004

Floridi, Luciano (2006). ‘The Philosophy of Presence: From Epistemic Failure to Successful Observation.’ Philosophy 14.6:656-667.

Frilot, Shari, and Homay King. 2017. “Virtual Reality in Real Time.” Film Quarterly 71 (1). https://filmquarterly.org/2017/10/02/virtual-reality-in-real-time/.

Fusaro, M., G. Tieri, and S. M. Aglioti. (2016) ‘Seeing Pain and Pleasure on Self and Others: Behavioral and Psycho-Physiological Reactivity in Immersive Virtual Reality.’ Journal of Physiology, 116.6: 2656-2662. http://doi.org/10.1152/jn.00489.2016

Gemeinboeck, Petra. (2004) ‘Virtual Reality: Space of Negotiation.’ Visual Studies, 19.1: 52-59. http://dx.doi.org/10.1080/1472586042000204843

Gillath, Omri, Cade McCall, Phillip R. Shaver and Jim Blascovich. (2008) ‘What Can Virtual Reality Teach Us About Prosocial Tendencies in Real and Virtual Environments?’ Media Psychology, 11.2: 259-282. http://dx.doi.org/10.1080/15213260801906489

Goldberg, Ken (1998) “Virtual Reality in the Age of Telepresence.” Convergence 4 (1): 33–37. https://doi.org/10.1177/135485659800400105.

Golding, Dan. (2017) “Far from Paradise: The Body, the Apparatus and the Image of Contemporary Virtual Reality.” Convergence, (0).0 https://doi.org/10.1177/1354856517738171.

Grau, Oliver. (2003) Virtual Art: From Illusion to Immersion. Leonardo  Cambridge, Mass.: MIT Press ISBN 978-0-262-07241-0

Graves, Emma Kaylee. 2018. “Media Influence on Expectations of Virtual Reality.” Refractory: A Journal of Entertainment Media 30 (July). https://refractory-journal.com/30-kaylee-graves/.

Guttentag, Daniel. (2010) ‘Virtual reality: Applications and Implications for Tourism.’ Tourism Management, 31.5: 637-651. http://dx.doi.org/10.1016/j.tourman.2009.07.003

Hassapopoulou, Marina. (2018) “Playing with History: Collective Memory, National Trauma, and Dark Tourism in Virtual Reality Docugames.” New Review of Film and Television Studies 0 (0): 1–28. https://doi.org/10.1080/17400309.2018.1519207

Hayes, Christian. (2009) ‘Phantom Carriages: Reconstructing Hale’s Tours and the Virtual Travel Experience.’ Early Popular Visual Culture, 7.2: 185-198. http://dx.doi.org/10.1080/17460650903010725

Heeter, Carrie. (1992). Being there: The subjective experience of presence. Presence: Teleoperators & Virtual Environments1(2):262-271.

Heim, Michael. (1993) The Metaphysics of Virtual Reality. New York: Oxford University Press ISBN 978-0-19-508178-7

Heim, Michael. (199). Virtual Realism. New York: Oxford University Press ISBN 978-0-19-510426-4

Herson, Ben. (2016) ‘Empathy Engines: How Virtual Reality Films May (or May Not) Revolutionize Education.’ Comparative Education Review, 60.4: 853-862. http://doi.org/10.1086/688582.

Hillis Ken. (1999) Digital Sensations: Space, Identity, and Embodiment in Virtual Reality. Minneapolis, MN:University of Minnesota Press. http://www.jstor.org/stable/10.5749/j.cttts6mg

Huang, Yu Chih, Kenneth Frank Backman, Sheila J. Backman, and Lan Lan Chang. (2016) ‘Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework.‘ International Journal of Tourism Research, 18: 116-128. http://dx.doi.org/10.1002/jtr.2038

Jones, Steve. (2006) ‘Reality and Virtual Reality.’ Cultural Studies, 20.2-3: 211-226. http://dx.doi.org/10.1080/09502380500495692

Kaye, Nick, and Gabriella Giannachi. (2011) ‘Acts of Presence: Performance, Mediation, Virtual Reality.’ The Drama Review, 55.4: 88-95. http://dx.doi.org/ 

Kennedy, Helen W., and Sarah Atkinson. (2018) ‘Virtual Humanity: Empathy, Embodiment and Disorientation in Humanitarian VR Experience Design.’ Refractory: A Journal of Entertainment Media, July. https://refractory-journal.com/30-kennedy-atkinson/.

Kober, Silvia Erika, and Christa Neuper. (2013) ‘Personality and Presence in Virtual Reality: Does Their Relationship Depend on the Used Presence Measure?’ International Journal of Human Computer Interaction, 29.1: 13-25. http://dx.doi.org/10.1080/10447318.2012.668131

Konstantinidou, Eirini. (2017) ‘Practicing Theory: Mnemophrenia – a Film-Essay on the Future of Cinema and Artificial Memories.’ Journal of Media Practice 18.1 pp.4–13. https://doi.org/10.1080/14682753.2017.1305837

Kool, Hollis. (2016) ‘The Ethics of Immersive Journalism: A rhetorical analysis of news storytelling with virtual reality technology.’ Intersect: The Stanford Journal of Science, Technology and Society 9.3.  http://web.stanford.edu/group/ojs3/cgi-bin/ojs/index.php/intersect/article/view/871

Kozel, Susan, Ruth Gibson, and Bruno Martelli. (2018) ‘The Weird Giggle: Attending to Affect in Virtual Reality.’ Transformations: Journal of Media, Culture and Technology, 31: 1–24. http://www.transformationsjournal.org/wp-content/uploads/2018/06/Trans31_01_kozel.pdf

Lauria, Rita (2001) “In Love with Our Technology: Virtual Reality: A Brief Intellectual History of the Idea of Virtuality and the Emergence of a Media Environment.” Convergence 7 (4): 30–51. https://doi.org/10.1177/135485650100700403.

Larsen, Mads. 2018. “Virtual Sidekick: Second-Person POV in Narrative VR.” Journal of Screenwriting 9 (1): 73–83. https://doi.org/10.1386/josc.9.1.73_1.

Leotta, Alfio, and Miriam Ross. (2018). “Touring the ‘World Picture’: Virtual Reality and the Tourist Gaze.” Studies in Documentary Film 0 (0): 1–13. https://doi.org/10.1080/17503280.2018.1503859.

Liga, Eric. (2016) ‘Breaking The Silence: How The VR Industry Mirrors The Early Days of The Silent Film Era’. UploadVR. 25 November. https://uploadvr.com/vr-industry-silent-film/

Lonsway, Brian (2002) “Testing the Space of the Virtual.” Convergence 8 (3): 61–77. https://doi.org/10.1177/135485650200800306.

Loomis, Jack M. (2016) ‘Presence in Virtual Reality and Everyday Life: Immersion within a World of Representation.’ Presence: Teleoperators and Virtual Environments 25: 2 pp.169–74. https://doi.org/10.1162/PRES_a_00255.

Lynch, Andrew, Alexa Scarlata, and Thao Phan. (2018) ‘Virtual Perspective: The Aesthetic Lineages of Immersive Experience.’ Refractory: A Journal of Entertainment Media 30. https://refractory-journal.com/30-warren/.

Markley, Robert Moss, ed. (1996) Virtual Realities and Their Discontents. Baltimore: Johns Hopkins University Press ISBN 978-0-8018-5225-1

Mateer, John (2017). Directing for Cinematic Virtual Reality: how the traditional film director’s craft applies to immersive environments and notions of presence. Journal of Media Practice18(1), pp.14-25.  http://dx.doi.org/10.1080/14682753.2017.1305838

McArthur, Angela, Rebecca Stewart, and Mark Sandler. (2017) ‘Sounds Too True to Be Good: Diegetic Infidelity – the Case for Sound in Virtual Reality.’ Journal of Media Practice 18. 1 pp.26–40. https://doi.org/10.1080/14682753.2017.1305840.

McMahan, Alison. (2006) “Chez Le Photographe c’est Chez Moi: Relationship of Actor and Filmed Subject to Camera in Early Film and Virtual Reality Spaces.” In The Cinema of Attractions Reloaded, edited by Wanda Strauven, 291. Amsterdam: Amsterdam University Press.

McRoberts, Jamie. (2017) “Are We There yet? Media Content and Sense of Presence in Non-Fiction Virtual Reality.” Studies in Documentary Film 0 (0): 1–18. https://doi.org/10.1080/17503280.2017.1344924.

Milk, Chris (2015). How Virtual Reality can Create the Ultimate Empathy Machine. TED: Ideas Worth Spreading. https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_

Mitchell, Si. (2017) ‘The Empathy Engine: VR Documentary and Deep Connection’. Senses of Cinema. Issue 83. http://sensesofcinema.com/2017/feature-articles/vr-documentary-and-deep-connection/

Moody, Paul. (2017) ‘An Amuse-Bouche at Best’: 360 Degree VR Storytelling in Full Perspective;. International Journal of E-Politics (IJEP)8(3) pp. 42-50. http://dx.doi.org/10.4018/IJEP.2017070104

Morie, Jacquelyn Ford. (2007) ‘Performing in (Virtual) Spaces: Embodiment and Being in Virtual Environments.’ International Journal of Performance Arts and Digital Media, 3.2-3: 123-138. http://www.tandfonline.com/doi/abs/10.1386/padm.3.2-3.123_1

Najafipour, Amir Abbas, Majid Heidari, Mohammad Hossein Foroozanfar. (2014) ‘Describing the Virtual Reality and Virtual Tourist Community (Applications and Implications for Tourism Industry).’ Kuwait Chapter of Arabian Journal of Business and Management Review, 3.12a: 12-23.  http://platform.almanhal.com/Files/?ID=T2-75282-MLA0029574.pdf

Nash, Kate. (2017) ‘Virtual Reality Witness: Exploring the Ethics of Mediated Presence. Studies in Documentary Film. July. pp.1-13. http://dx.doi.org/10.1080/17503280.2017.1340796

Neddermeyer, Ina. 2018. “I Want to See How You See. Curatorial Practices of Exhibiting Virtual Reality.” In Image – Action – Space: Situating the Screen in Visual Practice, edited by Luisa Feiersinger, Kathrin Friedrich, and Moritz Queisner, 203–16. Berlin, Boston: De Gruyter. https://doi.org/10.1515/9783110464979-016.

Paiva, Ana. ‘Empathy in Social Agents.’ The International Journal of Virtual Reality, 10.1: 1-4. http://www.ijvr.org/web/search/singleArticle/50

Pennington, Robert. (2001) ‘Signs of Marketing in Virtual Reality.’ Journal of Interactive Advertising, 2.1: 33-43. http://dx.doi.org/10.1080/15252019.2001.10722056

Peperkorn, Henrik, Julia Diemer, Andeas Mühlberger. (2015) ‘Temporal Dynamics in the Relation Between Presence and Fear in Virtual Reality.’Computers in Human Behavior, 48:542-547. http://dx.doi.org/10.1016/j.chb.2015.02.028

Popat, Sita. (2016). Missing in Action: Embodied Experience and Virtual Reality. Theatre Journal68(3), 357-378. http://dx.doi.org/10.1353/tj.2016.0071

Rheingold, Howard. (1991) Virtual Reality. New York: Summit Books. ISBN 9780671693633.

Richir, Simon, Phillipe Fuchs, Domitile Lourdeaux, Dominique Millet, Cedric Buche, Ronan Querrec. (2015) ‘How to Design a Compelling Virtual Reality or Augmented Reality Experience.’ International Journal of Virtual Reality, 15.1: 35-47. https://hal.archives-ouvertes.fr/hal-01273284/document     https://hal.archives-ouvertes.fr/hal-01273284

Riedl, Mark O. and Vadim Bulitko. ‘Interactive Narrative: An Intelligent Systems Approach.’AI Magazine, 34.1: 67-77. http://www.aaai.org/ojs/index.php/aimagazine/article/view/2449/2353

Rose, Mandy. (2018). “The Immersive Turn: Hype and Hope in the Emergence of Virtual Reality as a Nonfiction Platform.” Studies in Documentary Film 0 (0): 1–18. https://doi.org/10.1080/17503280.2018.1496055.

Ross, Miriam. (2018) “PND: Autobiographical Performance for Virtual Reality Film.” International Journal of Performance Arts and Digital Media 0 (0): 1–9. https://doi.org/10.1080/14794713.2018.1505384.

Ross, Miriam, and Alex Munt. (2018) “Cinematic Virtual Reality: Towards the Spatialized Screenplay.” Journal of Screenwriting 9 (2): 191–209. https://doi.org/10.1386/josc.9.2.191_1.

Ross, Miriam. 2018. “Virtual Reality’s New Synesthetic Possibilities.” Television & New Media, online first. https://doi.org/10.1177/1527476418805240

Saker, Michael, and Jordan Frith. (2018) “From Hybrid Space to Dislocated Space: Mobile Virtual Reality and a Third Stage of Mobile Media Theory:” New Media & Society, August. https://doi.org/10.1177/1461444818792407.

Sherman, William R. (2003) Understanding Virtual Reality: Interface, Application, and Design. Amsterdam ; Boston: Morgan Kaufmann Publishers ISBN 978-1-55860-353-0

Sirkkunen, Esa, Heli Väätäjä, Turo Uskali and Parisa Pour Rezaei. (2016) ‘Journalism in Virtual Reality: Opportunities and Future Research Challenges.’ Proceedings of the 20th International Academic Mindtrek Conference: 297-303. http://dl.acm.org/citation.cfm?id=2994353

Slater, Mel. (2009) ‘Place Illusion and Plausibility Can Lead to Realistic Behaviour in Immersive Virtual Environments.’ Philosophical Transactions: Biological Sciences, 364.1535: 3549–3557. www.jstor.org/stable/40538148

Staubli, Merinda. (2017) ‘VR Unleashes New Dimensions of Horror’. Frames Cinema Journal 11. 11 May. http://framescinemajournal.com/article/vr-unleashes-new-dimensions-of-horror

Steinicke, Frank. (2016) Being Really Virtual: immersive natives and the future of virtual reality. Gewerbestrasse: Springer. http://dx.doi.org/10.1007/978-3-319-43078-2

Stiegler, Christian. (2017) ‘The Politics of Immersive Storytelling: Virtual Reality and the Logics of Digital Ecosystems’. International Journal of E-Politics’ (IJEP)8(3), pp.1-15. http://dx.doi.org/10.4018/IJEP.2017070101

Stone, Allucquére Rosanne. (1994) ‘Sex and Death among the Disembodied: VR, Cyberspace, and the Nature of Academic Discourse.’ The Sociological Review 42.1 pp.243–55. https://doi.org/10.1111/j.1467-954X.1994.tb03419.x.

Strain, Ellen (1999) “Virtual VR.” Convergence 5 (2): 10–15. https://doi.org/10.1177/135485659900500202.

Switzky, Lawrence. (2016) ‘Transmedia Ethics: Why Theater Needs Philosophy Need Virtual Reality Needs Video Games.’ Theater, 46.2: 55-67. http://theater.dukejournals.org/content/46/2/55

Thomas, Lisa May, and David R. Glowacki. (2018). “Seeing and Feeling in VR: Bodily Perception in the Gaps between Layered Realities.” International Journal of Performance Arts and Digital Media 0 (0): 1–24. https://doi.org/10.1080/14794713.2018.1499387.

Tricart, Celine. 2017. Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers. 1 edition. Focal Press ISBN 978-1-138-23396-6.

Waterworth, Eva, and John Waterworth.(2001) ‘Focus, Locus, and Sensus: The Three Dimensions of Virtual Experience.’ Cyberpsychology and Behavior, 4.2: 203-213. http://doi.org/10.1089/109493101300117893

Webster, Scott. (2018) ‘Heritage Site Simulacra in VR: Transforming Mnemonics.’ Refractory: A Journal of Entertainment Media 30 (July). https://refractory-journal.com/30-webster/.

Wertheim, Margaret. (2000) The Pearly Gates of Cyberspace: A History of Space from Dante to the Internet. Milsons Point, N.S.W.: Doubleday ISBN 978-1-86471-018-2

Williams, Vicki. (2018) ‘Frameless Fictions: Exploring the Compatibility of Virtual Reality and the Horror Genre.’ Refractory: A Journal of Entertainment Media 30 (July). https://refractory-journal.com/30-williams/.

Woods, Sprott. 2017. “Consent in VR Porn.” Digital Culturist 6 (June). https://digitalculturist.com/consent-in-vr-porn-b83de7d4e39c.