Stereoscopic Media

Research activity related to all forms of stereoscopic media


March 8 2015 Thanks to kind help from Esther Jacopin we have just updated the French language section of the bibliography to include more publications, including the PhD thesis by François Garnier, the 3D supervisor […]

Mar, 08 · in News

Research Provocations

  Our research provocations are a series of short, open ended idea pieces by stereoscopic media scholars. These provocations are musings and thoughts in progress, intended to spark response and debate. They ask for comments […]

Oct, 10 · in Research Provocations

Ryan Pierson Research Provocation: A New Haptical Cinema

Because scholarship has focused so intently on the addition of depth in 3D, there exists the widespread assumption that the 3D image demands a more embodied response by the spectator. Separating the image into different […]

Oct, 10

Kevin Fisher Research Provocation: The Ecstatic Gestalt in Werner Herzog’s Cave of Forgotten Dreams

Barbara Klinger questions the critical celebration of Herzog’s Cave of Forgotten Dreams as the first non-gratuitous use of 3D: perfectly suited to revealing the interior of the cave and the naturalistic environment in which it […]

Oct, 10

Jesko Jockenhövel Research Provocation: Digital 3D: Not one style, but many options

  Increasingly under pressure in the US, 3D cinema is – in commercial terms – most successful abroad, especially in Asia. With 3D, Hollywood’s global approach has gone a step further. The domestic market has […]

Oct, 10

Leon Gurevitch Research Provocation: Virtual finally Reality? The Media Archaeologies of Immersive 3D and the Oculus Rift

  In June of 2012 Oculus VR, a previously unknown company headed by Palmer Luckey, suddenly started to gain viral attention on YouTube, Twitter and news media websites across the internet. The Electronic Entertainment Expo […]

Aug, 19

Miriam Ross Research Provocation: Post-production conversions, the Ugly, the Bad and the Good

Unavailable in the analogue eras of 3D cinema (although arguably available in early 3D animation), post-production conversion came to the forefront of public perception when Alice in Wonderland and Clash of the Titans exhibited conversion […]

Aug, 19



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